<?xml version='1.0'?>
<?xml-stylesheet type="text/xsl" href="gliIntercept_DHTML2.xsl"?><GLINTERCEPT>
<HEADER>
<VERSION>0.3</VERSION>
<TIMESTAMP>Sat Jul 03 01:58:58 2004
</TIMESTAMP>
</HEADER>
<FUNCTIONS>
<FUNCTION>
<NAME>glMatrixMode</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_PROJECTION"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glLoadMatrixf</NAME>
<PARAM name="m" type="GLfloat[16]"><VALUE data="1.073426"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="1.383150"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="1.000033"/><VALUE data="1.000000"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="-0.200003"/><VALUE data="0.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glMatrixMode</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_MODELVIEW"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glLoadMatrixf</NAME>
<PARAM name="m" type="GLfloat[16]"><VALUE data="-0.000000"/><VALUE data="0.000000"/><VALUE data="-1.000000"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="1.000000"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="1.000000"/><VALUE data="0.000000"/><VALUE data="-0.000000"/><VALUE data="0.000000"/><VALUE data="-209.999985"/><VALUE data="-220.000000"/><VALUE data="470.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glDepthMask</NAME>
<PARAM name="flag" type="GLboolean"><VALUE data="true"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClear</NAME>
<PARAM name="mask" type="GLbitfield"><VALUE data="GL_DEPTH_BUFFER_BIT"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glColor3f</NAME>
<PARAM name="red" type="GLfloat"><VALUE data="1.000000"/></PARAM><PARAM name="green" type="GLfloat"><VALUE data="1.000000"/></PARAM><PARAM name="blue" type="GLfloat"><VALUE data="1.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_CULL_FACE"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glUseProgramObjectARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0001.txt"/><VALUE data="1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0001.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x465690"/></PARAM>
<RETURN type="GLint"><VALUE data="0"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform1iARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="0"/></PARAM><PARAM name="v0" type="GLint"><VALUE data="0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0001.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x465688"/></PARAM>
<RETURN type="GLint"><VALUE data="1"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform1iARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="1"/></PARAM><PARAM name="v0" type="GLint"><VALUE data="1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindTexture</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_2D"/></PARAM><PARAM name="texture" type="GLuint"><IMAGE id="2" name="Images/Image_2D_0002_0003.jpg"  icon="Images/Image_2D_0002_0003_icon.jpg" /><VALUE data="2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_2D"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindTexture</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_2D"/></PARAM><PARAM name="texture" type="GLuint"><IMAGE id="3" name="Images/Image_2D_0003_0004.jpg"  icon="Images/Image_2D_0003_0004_icon.jpg" /><VALUE data="3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_BLEND"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_DEPTH_TEST"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDepthFunc</NAME>
<PARAM name="func" type="GLenum"><VALUE data="GL_LEQUAL"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0001.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x46567c"/></PARAM>
<RETURN type="GLint"><VALUE data="5"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform3fvARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="5"/></PARAM><PARAM name="count" type="GLsizei"><VALUE data="1"/></PARAM><PARAM name="value" type="GLfloat[3]"><VALUE data="-92.087112"/><VALUE data="197.937653"/><VALUE data="82.137558"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0001.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x465674"/></PARAM>
<RETURN type="GLint"><VALUE data="3"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform3fvARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="3"/></PARAM><PARAM name="count" type="GLsizei"><VALUE data="1"/></PARAM><PARAM name="value" type="GLfloat[3]"><VALUE data="470.000000"/><VALUE data="220.000000"/><VALUE data="210.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0001.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x465668"/></PARAM>
<RETURN type="GLint"><VALUE data="4"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform1fARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="4"/></PARAM><PARAM name="v0" type="GLfloat"><VALUE data="0.001250"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0001.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x465660"/></PARAM>
<RETURN type="GLint"><VALUE data="2"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform1fARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="2"/></PARAM><PARAM name="v0" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertexPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="3"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="56"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa32578"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_VERTEX_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoordPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="2"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="56"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa32584"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoordPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="3"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="56"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa3258c"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoordPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="3"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="56"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa32598"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoordPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="3"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="56"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa325a4"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDrawElements</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_TRIANGLES"/></PARAM><PARAM name="count" type="GLsizei"><VALUE data="42"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_UNSIGNED_SHORT"/></PARAM><PARAM name="indices" type="GLvoid*"><VALUE data="0xa10978"/></PARAM>
<SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0002.txt"/><TEXSTAGE number="0"><IMAGE id="2" name="Images/Image_2D_0002_0003.jpg"  icon="Images/Image_2D_0002_0003_icon.jpg" /></TEXSTAGE><TEXSTAGE number="1"><IMAGE id="3" name="Images/Image_2D_0003_0004.jpg"  icon="Images/Image_2D_0003_0004_icon.jpg" /></TEXSTAGE></FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_VERTEX_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0002.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x465690"/></PARAM>
<RETURN type="GLint"><VALUE data="0"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform1iARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="0"/></PARAM><PARAM name="v0" type="GLint"><VALUE data="0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0002.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x465688"/></PARAM>
<RETURN type="GLint"><VALUE data="1"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform1iARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="1"/></PARAM><PARAM name="v0" type="GLint"><VALUE data="1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindTexture</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_2D"/></PARAM><PARAM name="texture" type="GLuint"><IMAGE id="4" name="Images/Image_2D_0004_0005.jpg"  icon="Images/Image_2D_0004_0005_icon.jpg" /><VALUE data="4"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindTexture</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_2D"/></PARAM><PARAM name="texture" type="GLuint"><IMAGE id="5" name="Images/Image_2D_0005_0006.jpg"  icon="Images/Image_2D_0005_0006_icon.jpg" /><VALUE data="5"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0002.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x46567c"/></PARAM>
<RETURN type="GLint"><VALUE data="5"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform3fvARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="5"/></PARAM><PARAM name="count" type="GLsizei"><VALUE data="1"/></PARAM><PARAM name="value" type="GLfloat[3]"><VALUE data="-92.087112"/><VALUE data="197.937653"/><VALUE data="82.137558"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0002.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x465674"/></PARAM>
<RETURN type="GLint"><VALUE data="3"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform3fvARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="3"/></PARAM><PARAM name="count" type="GLsizei"><VALUE data="1"/></PARAM><PARAM name="value" type="GLfloat[3]"><VALUE data="470.000000"/><VALUE data="220.000000"/><VALUE data="210.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0002.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x465668"/></PARAM>
<RETURN type="GLint"><VALUE data="4"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform1fARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="4"/></PARAM><PARAM name="v0" type="GLfloat"><VALUE data="0.001250"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0002.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x465660"/></PARAM>
<RETURN type="GLint"><VALUE data="2"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform1fARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="2"/></PARAM><PARAM name="v0" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertexPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="3"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="56"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa32c10"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_VERTEX_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoordPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="2"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="56"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa32c1c"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoordPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="3"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="56"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa32c24"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoordPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="3"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="56"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa32c30"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoordPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="3"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="56"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa32c3c"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDrawElements</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_TRIANGLES"/></PARAM><PARAM name="count" type="GLsizei"><VALUE data="30"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_UNSIGNED_SHORT"/></PARAM><PARAM name="indices" type="GLvoid*"><VALUE data="0xa10b28"/></PARAM>
<SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0003.txt"/><TEXSTAGE number="0"><IMAGE id="4" name="Images/Image_2D_0004_0005.jpg"  icon="Images/Image_2D_0004_0005_icon.jpg" /></TEXSTAGE><TEXSTAGE number="1"><IMAGE id="5" name="Images/Image_2D_0005_0006.jpg"  icon="Images/Image_2D_0005_0006_icon.jpg" /></TEXSTAGE></FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_VERTEX_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0003.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x465690"/></PARAM>
<RETURN type="GLint"><VALUE data="0"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform1iARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="0"/></PARAM><PARAM name="v0" type="GLint"><VALUE data="0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0003.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x465688"/></PARAM>
<RETURN type="GLint"><VALUE data="1"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform1iARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="1"/></PARAM><PARAM name="v0" type="GLint"><VALUE data="1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindTexture</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_2D"/></PARAM><PARAM name="texture" type="GLuint"><IMAGE id="6" name="Images/Image_2D_0006_0007.jpg"  icon="Images/Image_2D_0006_0007_icon.jpg" /><VALUE data="6"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindTexture</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_2D"/></PARAM><PARAM name="texture" type="GLuint"><IMAGE id="7" name="Images/Image_2D_0007_0002.jpg"  icon="Images/Image_2D_0007_0002_icon.jpg" /><VALUE data="7"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0003.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x46567c"/></PARAM>
<RETURN type="GLint"><VALUE data="5"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform3fvARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="5"/></PARAM><PARAM name="count" type="GLsizei"><VALUE data="1"/></PARAM><PARAM name="value" type="GLfloat[3]"><VALUE data="-92.087112"/><VALUE data="197.937653"/><VALUE data="82.137558"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0003.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x465674"/></PARAM>
<RETURN type="GLint"><VALUE data="3"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform3fvARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="3"/></PARAM><PARAM name="count" type="GLsizei"><VALUE data="1"/></PARAM><PARAM name="value" type="GLfloat[3]"><VALUE data="470.000000"/><VALUE data="220.000000"/><VALUE data="210.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0003.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x465668"/></PARAM>
<RETURN type="GLint"><VALUE data="4"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform1fARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="4"/></PARAM><PARAM name="v0" type="GLfloat"><VALUE data="0.001250"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glGetUniformLocationARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0003.txt"/><VALUE data="1"/></PARAM><PARAM name="name" type="GLubyte*"><VALUE data="0x465660"/></PARAM>
<RETURN type="GLint"><VALUE data="2"/></RETURN>
</FUNCTION>
<FUNCTION>
<NAME>glUniform1fARB</NAME>
<PARAM name="location" type="GLint"><VALUE data="2"/></PARAM><PARAM name="v0" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertexPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="3"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="56"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa11ff8"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_VERTEX_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoordPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="2"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="56"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa12004"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoordPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="3"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="56"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa1200c"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoordPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="3"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="56"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa12018"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoordPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="3"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="56"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa12024"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDrawElements</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_TRIANGLES"/></PARAM><PARAM name="count" type="GLsizei"><VALUE data="66"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_UNSIGNED_SHORT"/></PARAM><PARAM name="indices" type="GLvoid*"><VALUE data="0xa128c0"/></PARAM>
<SHADER id="1" type="GLSL" name="Shaders/ShaderGLSL_PROG_0001_0004.txt"/><TEXSTAGE number="0"><IMAGE id="6" name="Images/Image_2D_0006_0007.jpg"  icon="Images/Image_2D_0006_0007_icon.jpg" /></TEXSTAGE><TEXSTAGE number="1"><IMAGE id="7" name="Images/Image_2D_0007_0002.jpg"  icon="Images/Image_2D_0007_0002_icon.jpg" /></TEXSTAGE></FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_VERTEX_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_CULL_FACE"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glUseProgramObjectARB</NAME>
<PARAM name="programObj" type="GLuint"><SHADER id="0" type="GLSL" /><VALUE data="0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_2D"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_2D"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDepthMask</NAME>
<PARAM name="flag" type="GLboolean"><VALUE data="false"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glColorMask</NAME>
<PARAM name="red" type="GLboolean"><VALUE data="false"/></PARAM><PARAM name="green" type="GLboolean"><VALUE data="false"/></PARAM><PARAM name="blue" type="GLboolean"><VALUE data="false"/></PARAM><PARAM name="alpha" type="GLboolean"><VALUE data="false"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBeginQueryARB</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_SAMPLES_PASSED"/></PARAM><PARAM name="id" type="GLuint"><VALUE data="1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBegin</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_QUADS"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-384.000000"/><VALUE data="384.000000"/><VALUE data="1024.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-128.000000"/><VALUE data="384.000000"/><VALUE data="1024.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-128.000000"/><VALUE data="0.000000"/><VALUE data="1024.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-384.000000"/><VALUE data="0.000000"/><VALUE data="1024.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glEnd</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEndQueryARB</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_SAMPLES_PASSED"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glFlush</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glGetQueryObjectuivARB</NAME>
<PARAM name="id" type="GLuint"><VALUE data="1"/></PARAM><PARAM name="pname" type="GLenum"><VALUE data="GL_QUERY_RESULT"/></PARAM><PARAM name="params" type="GLuint*"><VALUE data="0x12fe2c"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_2D"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindTexture</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_2D"/></PARAM><PARAM name="texture" type="GLuint"><IMAGE id="8" name="Images/Image_2D_0008_0008.jpg"  icon="Images/Image_2D_0008_0008_icon.jpg" /><VALUE data="8"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_BLEND"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBlendFunc</NAME>
<PARAM name="sfactor" type="GLenum"><VALUE data="GL_ONE"/></PARAM><PARAM name="dfactor" type="GLenum"><VALUE data="GL_ONE"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glColorMask</NAME>
<PARAM name="red" type="GLboolean"><VALUE data="true"/></PARAM><PARAM name="green" type="GLboolean"><VALUE data="true"/></PARAM><PARAM name="blue" type="GLboolean"><VALUE data="true"/></PARAM><PARAM name="alpha" type="GLboolean"><VALUE data="true"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_VERTEX_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_COLOR_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertexPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="3"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="36"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa2cab10"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoordPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="2"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="36"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa2cab1c"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glColorPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="4"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="36"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0xa2cab24"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDrawArrays</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_QUADS"/></PARAM><PARAM name="first" type="GLint"><VALUE data="0"/></PARAM><PARAM name="count" type="GLsizei"><VALUE data="3876"/></PARAM>
<TEXSTAGE number="0"><IMAGE id="8" name="Images/Image_2D_0008_0008.jpg"  icon="Images/Image_2D_0008_0008_icon.jpg" /></TEXSTAGE></FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_VERTEX_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_COLOR_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindTexture</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_2D"/></PARAM><PARAM name="texture" type="GLuint"><IMAGE id="1" name="Images/Image_2D_0001_0001.jpg"  icon="Images/Image_2D_0001_0001_icon.jpg" /><VALUE data="1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBlendFunc</NAME>
<PARAM name="sfactor" type="GLenum"><VALUE data="GL_SRC_ALPHA"/></PARAM><PARAM name="dfactor" type="GLenum"><VALUE data="GL_ONE_MINUS_SRC_ALPHA"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_DEPTH_TEST"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glMatrixMode</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_MODELVIEW"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glLoadIdentity</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glMatrixMode</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_PROJECTION"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glLoadIdentity</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glOrtho</NAME>
<PARAM name="left" type="GLdouble"><VALUE data="0.000000"/></PARAM><PARAM name="right" type="GLdouble"><VALUE data="1.000000"/></PARAM><PARAM name="bottom" type="GLdouble"><VALUE data="1.000000"/></PARAM><PARAM name="top" type="GLdouble"><VALUE data="0.000000"/></PARAM><PARAM name="near_val" type="GLdouble"><VALUE data="-1.000000"/></PARAM><PARAM name="far_val" type="GLdouble"><VALUE data="1.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glColor3f</NAME>
<PARAM name="red" type="GLfloat"><VALUE data="1.000000"/></PARAM><PARAM name="green" type="GLfloat"><VALUE data="1.000000"/></PARAM><PARAM name="blue" type="GLfloat"><VALUE data="1.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBegin</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_QUADS"/></PARAM>
<TEXSTAGE number="0"><IMAGE id="1" name="Images/Image_2D_0001_0001.jpg"  icon="Images/Image_2D_0001_0001_icon.jpg" /></TEXSTAGE></FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.334638"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.571429"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.020000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.409002"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.571429"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.043750"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.409002"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.712329"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.043750"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.090000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.334638"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.712329"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.020000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.090000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.275930"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.571429"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.043750"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.332681"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.571429"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.061875"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.332681"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.712329"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.061875"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.090000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.275930"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.712329"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.043750"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.090000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnd</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>wglSwapBuffers</NAME>
<PARAM name="a" type="GLvoid*"><VALUE data="0x26010888"/></PARAM>
<RETURN type="GLboolean"><VALUE data="true"/></RETURN>
</FUNCTION>
</FUNCTIONS>
</GLINTERCEPT>
