<?xml version='1.0'?>
<?xml-stylesheet type="text/xsl" href="gliIntercept_DHTML2.xsl"?><GLINTERCEPT>
<HEADER>
<VERSION>0.3</VERSION>
<TIMESTAMP>Sat Jul 03 02:01:30 2004
</TIMESTAMP>
</HEADER>
<FUNCTIONS>
<FUNCTION>
<NAME>glCullFace</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_FRONT"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClearDepth</NAME>
<PARAM name="depth" type="GLclampd"><VALUE data="0.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDepthFunc</NAME>
<PARAM name="func" type="GLenum"><VALUE data="GL_GREATER"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClear</NAME>
<PARAM name="mask" type="GLbitfield"><VALUE data="GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glLoadIdentity</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glRotatef</NAME>
<PARAM name="angle" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="x" type="GLfloat"><VALUE data="1.000000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="0.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glRotatef</NAME>
<PARAM name="angle" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="x" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="1.000000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="0.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTranslatef</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="-15.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glRotatef</NAME>
<PARAM name="angle" type="GLfloat"><VALUE data="-11.820770"/></PARAM><PARAM name="x" type="GLfloat"><VALUE data="1.000000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="0.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glRotatef</NAME>
<PARAM name="angle" type="GLfloat"><VALUE data="-35.462315"/></PARAM><PARAM name="x" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="1.000000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="0.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_VERTEX_PROGRAM_ARB"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindProgramARB</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_VERTEX_PROGRAM_ARB"/></PARAM><PARAM name="program" type="GLuint"><SHADER id="1" name="Shaders/Shader_VPARB_0001_0003.txt"/><VALUE data="1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_FRAGMENT_PROGRAM_ARB"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindProgramARB</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_FRAGMENT_PROGRAM_ARB"/></PARAM><PARAM name="program" type="GLuint"><SHADER id="2" name="Shaders/Shader_FPARB_0002_0004.txt"/><VALUE data="2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glCallList</NAME>
<PARAM name="list" type="GLuint"><DLIST id="1" name="DisplayLists/DisplayList_0001_0001.txt"/><VALUE data="1"/></PARAM>
<SHADER id="1" type="VP" name="Shaders/Shader_VPARB_0001_0003.txt"/><SHADER id="2" type="FP" name="Shaders/Shader_FPARB_0002_0004.txt"/><TEXSTAGE number="0"><IMAGE id="2" name="Images/Image_1D_0002_0002.jpg"  icon="Images/Image_1D_0002_0002_icon.jpg" /></TEXSTAGE><TEXSTAGE number="0"><IMAGE id="1" name="Images/Image_NVRECT_0001_0001.jpg"  icon="Images/Image_NVRECT_0001_0001_icon.jpg" /></TEXSTAGE><TEXSTAGE number="0"><IMAGE id="3" name="Images/Image_CUBE_0003_0003.jpg"  icon="Images/Image_CUBE_0003_0003_icon.jpg" /></TEXSTAGE><TEXSTAGE number="1"><IMAGE id="2" name="Images/Image_1D_0002_0002.jpg"  icon="Images/Image_1D_0002_0002_icon.jpg" /></TEXSTAGE><TEXSTAGE number="2"><IMAGE id="3" name="Images/Image_CUBE_0003_0003.jpg"  icon="Images/Image_CUBE_0003_0003_icon.jpg" /></TEXSTAGE><FRAMEBUFFER><COLORBUFFER><PRE image="FrameBuffer/FrameColor_0176_0001_Pre.jpg" /><POST image="FrameBuffer/FrameColor_0176_0001_Post.jpg" /><DIFF image="FrameBuffer/FrameColor_0176_0001_Diff.jpg" /></COLORBUFFER><DEPTHBUFFER><PRE image="FrameBuffer/FrameDepth_0176_0001_Pre.jpg" /><POST image="FrameBuffer/FrameDepth_0176_0001_Post.jpg" /><DIFF image="FrameBuffer/FrameDepth_0176_0001_Diff.jpg" /></DEPTHBUFFER></FRAMEBUFFER></FUNCTION>
<FUNCTION>
<NAME>glDisable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_VERTEX_PROGRAM_ARB"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_FRAGMENT_PROGRAM_ARB"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindTexture</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_RECTANGLE_NV"/></PARAM><PARAM name="texture" type="GLuint"><IMAGE id="1" name="Images/Image_NVRECT_0001_0001.jpg"  icon="Images/Image_NVRECT_0001_0001_icon.jpg" /><VALUE data="1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glCopyTexSubImage2D</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_RECTANGLE_NV"/></PARAM><PARAM name="level" type="GLint"><VALUE data="0"/></PARAM><PARAM name="xoffset" type="GLint"><VALUE data="0"/></PARAM><PARAM name="yoffset" type="GLint"><VALUE data="0"/></PARAM><PARAM name="x" type="GLint"><VALUE data="0"/></PARAM><PARAM name="y" type="GLint"><VALUE data="0"/></PARAM><PARAM name="width" type="GLsizei"><VALUE data="640"/></PARAM><PARAM name="height" type="GLsizei"><VALUE data="473"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glCullFace</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_BACK"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClearDepth</NAME>
<PARAM name="depth" type="GLclampd"><VALUE data="1.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDepthFunc</NAME>
<PARAM name="func" type="GLenum"><VALUE data="GL_LESS"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClear</NAME>
<PARAM name="mask" type="GLbitfield"><VALUE data="GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glMatrixMode</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_TEXTURE"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glLoadIdentity</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glMatrixMode</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_MODELVIEW"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glLoadIdentity</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glRotatef</NAME>
<PARAM name="angle" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="x" type="GLfloat"><VALUE data="1.000000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="0.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glRotatef</NAME>
<PARAM name="angle" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="x" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="1.000000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="0.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glPushAttrib</NAME>
<PARAM name="mask" type="GLbitfield"><VALUE data="GL_CURRENT_BIT | GL_POINT_BIT | GL_LINE_BIT | GL_POLYGON_BIT | GL_POLYGON_STIPPLE_BIT | GL_PIXEL_MODE_BIT | GL_LIGHTING_BIT | GL_FOG_BIT | GL_DEPTH_BUFFER_BIT | GL_ACCUM_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_VIEWPORT_BIT | GL_TRANSFORM_BIT | GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_HINT_BIT | GL_EVAL_BIT | GL_LIST_BIT | GL_TEXTURE_BIT | GL_SCISSOR_BIT"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_CULL_FACE"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_BLEND"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDepthMask</NAME>
<PARAM name="flag" type="GLboolean"><VALUE data="false"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_CUBE_MAP"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glColor3f</NAME>
<PARAM name="red" type="GLfloat"><VALUE data="1.000000"/></PARAM><PARAM name="green" type="GLfloat"><VALUE data="1.000000"/></PARAM><PARAM name="blue" type="GLfloat"><VALUE data="1.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindTexture</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_CUBE_MAP"/></PARAM><PARAM name="texture" type="GLuint"><IMAGE id="3" name="Images/Image_CUBE_0003_0003.jpg"  icon="Images/Image_CUBE_0003_0003_icon.jpg" /><VALUE data="3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glPushMatrix</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glScalef</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="10.000000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="10.000000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="10.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBegin</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_QUADS"/></PARAM>
<TEXSTAGE number="0"><IMAGE id="3" name="Images/Image_CUBE_0003_0003.jpg"  icon="Images/Image_CUBE_0003_0003_icon.jpg" /></TEXSTAGE><FRAMEBUFFER><COLORBUFFER><PRE image="FrameBuffer/FrameColor_0176_0002_Pre.jpg" /><POST image="FrameBuffer/FrameColor_0176_0002_Post.jpg" /><DIFF image="FrameBuffer/FrameColor_0176_0002_Diff.jpg" /></COLORBUFFER><DEPTHBUFFER><PRE image="FrameBuffer/FrameDepth_0176_0002_Pre.jpg" /><POST image="FrameBuffer/FrameDepth_0176_0002_Post.jpg" /><DIFF image="FrameBuffer/FrameDepth_0176_0002_Diff.jpg" /></DEPTHBUFFER></FRAMEBUFFER></FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="-1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="-1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="-1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="-1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="-1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="-1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="-1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="-1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="-1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="-1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="-1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="-1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="-1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="-1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="-1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="-1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="-1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="-1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="-1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="-1.000000"/><VALUE data="-1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="-1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="1.000000"/><VALUE data="-1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glTexCoord3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="-1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glVertex3fv</NAME>
<PARAM name="v" type="GLfloat[3]"><VALUE data="-1.000000"/><VALUE data="-1.000000"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glEnd</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glPopMatrix</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glPopAttrib</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTranslatef</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="-15.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glRotatef</NAME>
<PARAM name="angle" type="GLfloat"><VALUE data="-11.820770"/></PARAM><PARAM name="x" type="GLfloat"><VALUE data="1.000000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="0.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glRotatef</NAME>
<PARAM name="angle" type="GLfloat"><VALUE data="-35.462315"/></PARAM><PARAM name="x" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="1.000000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="0.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glMatrixMode</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_TEXTURE"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glLoadIdentity</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glRotatef</NAME>
<PARAM name="angle" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="x" type="GLfloat"><VALUE data="1.000000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="0.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glRotatef</NAME>
<PARAM name="angle" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="x" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="1.000000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="0.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTranslatef</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="-15.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glMatrixMode</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_MODELVIEW"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_VERTEX_PROGRAM_ARB"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindProgramARB</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_VERTEX_PROGRAM_ARB"/></PARAM><PARAM name="program" type="GLuint"><SHADER id="3" name="Shaders/Shader_VPARB_0003_0001.txt"/><VALUE data="3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_FRAGMENT_PROGRAM_ARB"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindProgramARB</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_FRAGMENT_PROGRAM_ARB"/></PARAM><PARAM name="program" type="GLuint"><SHADER id="4" name="Shaders/Shader_FPARB_0004_0002.txt"/><VALUE data="4"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glProgramLocalParameter4fARB</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_VERTEX_PROGRAM_ARB"/></PARAM><PARAM name="index" type="GLuint"><VALUE data="0"/></PARAM><PARAM name="x" type="GLfloat"><VALUE data="0.900000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.810000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="w" type="GLfloat"><VALUE data="0.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glProgramLocalParameter4fARB</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_FRAGMENT_PROGRAM_ARB"/></PARAM><PARAM name="index" type="GLuint"><VALUE data="0"/></PARAM><PARAM name="x" type="GLfloat"><VALUE data="9.000000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="w" type="GLfloat"><VALUE data="0.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindTexture</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_CUBE_MAP"/></PARAM><PARAM name="texture" type="GLuint"><IMAGE id="3" name="Images/Image_CUBE_0003_0003.jpg"  icon="Images/Image_CUBE_0003_0003_icon.jpg" /><VALUE data="3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindTexture</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_1D"/></PARAM><PARAM name="texture" type="GLuint"><IMAGE id="2" name="Images/Image_1D_0002_0002.jpg"  icon="Images/Image_1D_0002_0002_icon.jpg" /><VALUE data="2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindTexture</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_RECTANGLE_NV"/></PARAM><PARAM name="texture" type="GLuint"><IMAGE id="1" name="Images/Image_NVRECT_0001_0004.jpg"  icon="Images/Image_NVRECT_0001_0004_icon.jpg" /><VALUE data="1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glCallList</NAME>
<PARAM name="list" type="GLuint"><DLIST id="1" name="DisplayLists/DisplayList_0001_0001.txt"/><VALUE data="1"/></PARAM>
<SHADER id="3" type="VP" name="Shaders/Shader_VPARB_0003_0001.txt"/><SHADER id="4" type="FP" name="Shaders/Shader_FPARB_0004_0002.txt"/><TEXSTAGE number="0"><IMAGE id="2" name="Images/Image_1D_0002_0002.jpg"  icon="Images/Image_1D_0002_0002_icon.jpg" /></TEXSTAGE><TEXSTAGE number="0"><IMAGE id="1" name="Images/Image_NVRECT_0001_0004.jpg"  icon="Images/Image_NVRECT_0001_0004_icon.jpg" /></TEXSTAGE><TEXSTAGE number="0"><IMAGE id="3" name="Images/Image_CUBE_0003_0003.jpg"  icon="Images/Image_CUBE_0003_0003_icon.jpg" /></TEXSTAGE><TEXSTAGE number="1"><IMAGE id="2" name="Images/Image_1D_0002_0002.jpg"  icon="Images/Image_1D_0002_0002_icon.jpg" /></TEXSTAGE><TEXSTAGE number="2"><IMAGE id="3" name="Images/Image_CUBE_0003_0003.jpg"  icon="Images/Image_CUBE_0003_0003_icon.jpg" /></TEXSTAGE><FRAMEBUFFER><COLORBUFFER><PRE image="FrameBuffer/FrameColor_0176_0003_Pre.jpg" /><POST image="FrameBuffer/FrameColor_0176_0003_Post.jpg" /><DIFF image="FrameBuffer/FrameColor_0176_0003_Diff.jpg" /></COLORBUFFER><DEPTHBUFFER><PRE image="FrameBuffer/FrameDepth_0176_0003_Pre.jpg" /><POST image="FrameBuffer/FrameDepth_0176_0003_Post.jpg" /><DIFF image="FrameBuffer/FrameDepth_0176_0003_Diff.jpg" /></DEPTHBUFFER></FRAMEBUFFER></FUNCTION>
<FUNCTION>
<NAME>glDisable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_VERTEX_PROGRAM_ARB"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_FRAGMENT_PROGRAM_ARB"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glFinish</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>wglSwapBuffers</NAME>
<PARAM name="a" type="GLvoid*"><VALUE data="0x6901084e"/></PARAM>
<RETURN type="GLboolean"><VALUE data="true"/></RETURN>
</FUNCTION>
</FUNCTIONS>
</GLINTERCEPT>
