<?xml version='1.0'?>
<?xml-stylesheet type="text/xsl" href="gliIntercept_DHTML2.xsl"?><GLINTERCEPT>
<HEADER>
<VERSION>0.2</VERSION>
<TIMESTAMP>Tue Feb 24 22:15:13 2004
</TIMESTAMP>
</HEADER>
<FUNCTIONS>
<FUNCTION>
<NAME>glClear</NAME>
<PARAM name="mask" type="GLbitfield"><VALUE data="GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_DEPTH_TEST"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glMatrixMode</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_PROJECTION"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glLoadMatrixf</NAME>
<PARAM name="m" type="GLfloat[16]"><VALUE data="1.191754"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="1.589005"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="1.000033"/><VALUE data="1.000000"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="-0.200003"/><VALUE data="0.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glMatrixMode</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_MODELVIEW"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glLoadMatrixf</NAME>
<PARAM name="m" type="GLfloat[16]"><VALUE data="0.324796"/><VALUE data="-0.279498"/><VALUE data="-0.903542"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="0.955337"/><VALUE data="-0.295520"/><VALUE data="0.000000"/><VALUE data="0.945784"/><VALUE data="0.095984"/><VALUE data="0.310290"/><VALUE data="0.000000"/><VALUE data="2.389818"/><VALUE data="-41.634174"/><VALUE data="102.278473"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glMatrixMode</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_MODELVIEW"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glLoadMatrixf</NAME>
<PARAM name="m" type="GLfloat[16]"><VALUE data="0.324796"/><VALUE data="-0.279498"/><VALUE data="-0.903542"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="0.955337"/><VALUE data="-0.295520"/><VALUE data="0.000000"/><VALUE data="0.945784"/><VALUE data="0.095984"/><VALUE data="0.310290"/><VALUE data="0.000000"/><VALUE data="2.389818"/><VALUE data="-41.634174"/><VALUE data="102.278473"/><VALUE data="1.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glMatrixMode</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_PROJECTION"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glLoadMatrixf</NAME>
<PARAM name="m" type="GLfloat[16]"><VALUE data="1.191754"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="1.589005"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="1.000033"/><VALUE data="1.000000"/><VALUE data="0.000000"/><VALUE data="0.000000"/><VALUE data="-0.200003"/><VALUE data="0.000000"/></PARAM>

</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindTexture</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_2D"/></PARAM><PARAM name="texture" type="GLuint"><IMAGE id="1" name="Images/Image_2D_0001_0002.jpg"  icon="Images/Image_2D_0001_0002_icon.jpg" /><VALUE data="1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_FRAGMENT_PROGRAM_ARB"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindProgramARB</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_FRAGMENT_PROGRAM_ARB"/></PARAM><PARAM name="program" type="GLuint"><SHADER id="2" name="Shaders/Shader_FPARB_0002_0002.txt"/><VALUE data="2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_VERTEX_PROGRAM_ARB"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindProgramARB</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_VERTEX_PROGRAM_ARB"/></PARAM><PARAM name="program" type="GLuint"><SHADER id="1" name="Shaders/Shader_VPARB_0001_0001.txt"/><VALUE data="1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_BLEND"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glProgramLocalParameter4fARB</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_VERTEX_PROGRAM_ARB"/></PARAM><PARAM name="index" type="GLuint"><VALUE data="0"/></PARAM><PARAM name="x" type="GLfloat"><VALUE data="23.101913"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="100.000000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="-97.294922"/></PARAM><PARAM name="w" type="GLfloat"><VALUE data="0.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glProgramLocalParameter4fARB</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_VERTEX_PROGRAM_ARB"/></PARAM><PARAM name="index" type="GLuint"><VALUE data="1"/></PARAM><PARAM name="x" type="GLfloat"><VALUE data="80.000000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="70.000000"/></PARAM><PARAM name="z" type="GLfloat"><VALUE data="-30.000000"/></PARAM><PARAM name="w" type="GLfloat"><VALUE data="0.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_CULL_FACE"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glCullFace</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_BACK"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glFrontFace</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_CW"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindBufferARB</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_ARRAY_BUFFER"/></PARAM><PARAM name="buffer" type="GLuint"><VALUE data="1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertexPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="3"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="32"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0x0000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_VERTEX_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glNormalPointer</NAME>
<PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="32"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0x000c"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_NORMAL_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoordPointer</NAME>
<PARAM name="size" type="GLint"><VALUE data="2"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_FLOAT"/></PARAM><PARAM name="stride" type="GLsizei"><VALUE data="32"/></PARAM><PARAM name="ptr" type="GLvoid*"><VALUE data="0x0018"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindBufferARB</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_ELEMENT_ARRAY_BUFFER"/></PARAM><PARAM name="buffer" type="GLuint"><VALUE data="2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDrawElements</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_TRIANGLES"/></PARAM><PARAM name="count" type="GLsizei"><VALUE data="17580"/></PARAM><PARAM name="type" type="GLenum"><VALUE data="GL_UNSIGNED_INT"/></PARAM><PARAM name="indices" type="GLvoid*"><VALUE data="0x0000"/></PARAM>
<SHADER id="1" type="VP" name="Shaders/Shader_VPARB_0001_0001.txt"/><SHADER id="2" type="FP" name="Shaders/Shader_FPARB_0002_0002.txt"/><TEXSTAGE number="0"><IMAGE id="1" name="Images/Image_2D_0001_0002.jpg"  icon="Images/Image_2D_0001_0002_icon.jpg" /></TEXSTAGE></FUNCTION>
<FUNCTION>
<NAME>glBindBufferARB</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_ELEMENT_ARRAY_BUFFER"/></PARAM><PARAM name="buffer" type="GLuint"><VALUE data="0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_VERTEX_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_NORMAL_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glClientActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisableClientState</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_TEXTURE_COORD_ARRAY"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindBufferARB</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_ARRAY_BUFFER"/></PARAM><PARAM name="buffer" type="GLuint"><VALUE data="0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_CULL_FACE"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBindTexture</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_2D"/></PARAM><PARAM name="texture" type="GLuint"><IMAGE id="2" name="Images/Image_2D_0002_0001.jpg"  icon="Images/Image_2D_0002_0001_icon.jpg" /><VALUE data="2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexEnvi</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_ENV"/></PARAM><PARAM name="pname" type="GLenum"><VALUE data="GL_TEXTURE_ENV_MODE"/></PARAM><PARAM name="param" type="GLint"><VALUE data="34160"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_FRAGMENT_PROGRAM_ARB"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glDisable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_VERTEX_PROGRAM_ARB"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnable</NAME>
<PARAM name="cap" type="GLenum"><VALUE data="GL_BLEND"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glMatrixMode</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_MODELVIEW"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glLoadIdentity</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glMatrixMode</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_PROJECTION"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glLoadIdentity</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glOrtho</NAME>
<PARAM name="left" type="GLdouble"><VALUE data="0.000000"/></PARAM><PARAM name="right" type="GLdouble"><VALUE data="1.000000"/></PARAM><PARAM name="bottom" type="GLdouble"><VALUE data="1.000000"/></PARAM><PARAM name="top" type="GLdouble"><VALUE data="0.000000"/></PARAM><PARAM name="near_val" type="GLdouble"><VALUE data="-1.000000"/></PARAM><PARAM name="far_val" type="GLdouble"><VALUE data="100.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBegin</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_QUADS"/></PARAM>
<TEXSTAGE number="0"><IMAGE id="2" name="Images/Image_2D_0002_0001.jpg"  icon="Images/Image_2D_0002_0001_icon.jpg" /></TEXSTAGE></FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.250000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.250000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.550000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.312500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.250000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.580000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.312500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.312500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.580000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.250000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.312500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.550000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.312500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.580000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.062500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.312500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.610000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.062500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.375000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.610000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.375000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.580000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.187500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.312500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.610000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.250000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.312500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.640000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.250000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.375000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.640000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.187500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.375000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.610000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.750000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.125000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.640000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.812500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.125000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.670000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.812500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.187500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.670000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.750000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.187500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.640000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.125000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.670000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.062500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.125000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.700000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.062500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.187500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.700000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.187500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.670000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.125000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.700000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.062500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.125000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.730000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.062500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.187500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.730000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.187500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.700000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.125000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.730000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.062500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.125000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.760000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.062500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.187500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.760000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.187500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.730000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.000000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.125000"/></PARAM>
</FUNCTION>
<FUNCTION>
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<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.790000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.100000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.625000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.437500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.790000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.150000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.562500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.437500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.760000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.150000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.062500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.375000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.790000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.100000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.125000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.375000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.820000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.100000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.125000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.437500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.820000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.150000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.062500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.437500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.790000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.150000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.875000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.375000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.820000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.100000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.937500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.375000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.850000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.100000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.937500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.437500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.850000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.150000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.875000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.437500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.820000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.150000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.437500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.375000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.850000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.100000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.500000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.375000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.880000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.100000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.500000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.437500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.880000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.150000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.437500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.437500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.850000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.150000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.750000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.375000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.880000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.100000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.812500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.375000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.910000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.100000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.812500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.437500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.910000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.150000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.750000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.437500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.880000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.150000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.312500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.375000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.910000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.100000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.375000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.375000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.940000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.100000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.375000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.437500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.940000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.150000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.312500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.437500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.910000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.150000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.187500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.437500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.940000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.100000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.250000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.437500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.970000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.100000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.250000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.500000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.970000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.150000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.187500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.500000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.940000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.150000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnd</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE0"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexEnvi</NAME>
<PARAM name="target" type="GLenum"><VALUE data="GL_TEXTURE_ENV"/></PARAM><PARAM name="pname" type="GLenum"><VALUE data="GL_TEXTURE_ENV_MODE"/></PARAM><PARAM name="param" type="GLint"><VALUE data="7681"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE1"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE2"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glActiveTextureARB</NAME>
<PARAM name="texture" type="GLenum"><VALUE data="GL_TEXTURE3"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glMatrixMode</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_MODELVIEW"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glLoadIdentity</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glMatrixMode</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_PROJECTION"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glLoadIdentity</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glOrtho</NAME>
<PARAM name="left" type="GLdouble"><VALUE data="0.000000"/></PARAM><PARAM name="right" type="GLdouble"><VALUE data="1.000000"/></PARAM><PARAM name="bottom" type="GLdouble"><VALUE data="1.000000"/></PARAM><PARAM name="top" type="GLdouble"><VALUE data="0.000000"/></PARAM><PARAM name="near_val" type="GLdouble"><VALUE data="-1.000000"/></PARAM><PARAM name="far_val" type="GLdouble"><VALUE data="100.000000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glBegin</NAME>
<PARAM name="mode" type="GLenum"><VALUE data="GL_QUADS"/></PARAM>
<TEXSTAGE number="0"><IMAGE id="2" name="Images/Image_2D_0002_0001.jpg"  icon="Images/Image_2D_0002_0001_icon.jpg" /></TEXSTAGE></FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.125000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.187500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.020000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.187500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.187500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.055000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.187500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.250000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.055000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.125000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.250000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.020000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.125000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.187500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.055000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.187500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.187500"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.090000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.020000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.187500"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.250000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.090000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glTexCoord2f</NAME>
<PARAM name="s" type="GLfloat"><VALUE data="0.125000"/></PARAM><PARAM name="t" type="GLfloat"><VALUE data="0.250000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glVertex2f</NAME>
<PARAM name="x" type="GLfloat"><VALUE data="0.055000"/></PARAM><PARAM name="y" type="GLfloat"><VALUE data="0.070000"/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>glEnd</NAME>
<PARAM name="" type="GLvoid"><VALUE data=""/></PARAM>
</FUNCTION>
<FUNCTION>
<NAME>wglSwapBuffers</NAME>
<PARAM name="a" type="GLvoid*"><VALUE data="0x1a010241"/></PARAM>
<RETURN type="GLboolean"><VALUE data="true"/></RETURN>
</FUNCTION>
</FUNCTIONS>
</GLINTERCEPT>
